Railroad Revolution – Specialized workers lend layers of complexity

Railroad Revolution - Specialized workers lend layers of complexity

I happened to watch part of a Rahdo Runs Through Video on Railroad Revolution a little while back. What intrigued me about the game was how the various types of workers could affect actions. So, when I saw an open copy on Ward’s shelf at Atlanta Game Fest, I snagged it, read the rules and conned my husband and a […]

Read more

El Gaucho – Round ’em up and move ’em out!

El Gaucho - Round 'em up and move 'em out!

I was raised on a cattle ranch on the edge of a one-horse town in the Valley of the Sun. My dad was a cowboy: an accomplished rider, handling everything around the ranch from sowing and bailing hay to breaking and training horses, to herding, cutting, and branding cattle. So, when I opened a door in my Brettspiele Advent Calendar […]

Read more

Agricola Revised Edition – How it compares to the original

Agricola Revised Edition - How it compares to the original

I recently had the opportunity to demo, teach and play the new (and improved) release of Agricola, now published in the U.S. by Mayfair Games.  We held an Agricola Release event at our store. To help prepare for the event and brush up on the rules, we pulled out our old copy of Agricola and played the weekend before. It was with […]

Read more

Stone Age – A classic worker placement game

Stone Age - A classic worker placement game

Stone Age is one of the first worker placement games I ever played – Agricola was the first. Designed by Bernd Brunnhofer, under the pseudonym Michael Tummelhofer, Stone Age was first published in the U.S. in 2008 by Rio Grande Games. Even though Stone Age is less than ten years old, I consider it a classic. It’s my go-to game when introducing new gamers to […]

Read more

Discoveries: The Journals of Lewis & Clark – A Thematic Euro Dice Game

Discoveries: The Journals of Lewis & Clark - A thematic Euro dice game

While I love my Euro-games, some of them feel like the theme was added as an afterthought. Not so with Discoveries: The Journals of Lewis & Clark cunningly designed by Cédrick Chaboussit, and beautifully illustrated by Vincent Dutrait. Discoveries, a gamers’ Euro worker-placement dice game, feels like the theme was the starting point and the mechanics were built around, and in support of, that concept. […]

Read more

Tzolk’in: The Mayan Calendar – Time & 3-D Thinking

Tzolk'in: The Mayan Calendar - Time & 3-D Thinking

Tzolk’in: The Mayan Calendar is a worker placement game with a unique time element. The theme revolves around the Tzolk’in Mayan Calendar wheel in the center of the board that, when turned at the end of each round, rotates the five smaller wheels where you actually place your workers. As in most Euro games, your goal is to acquire the most […]

Read more

Lewis & Clark: The Expedition – A Unique Racing Game with Resource Management

Lewis & Clark: The Expedition

Lewis & Clark: The Expedition is a unique racing game utilizing resource management and an interactive mechanic for acquiring those resources. As explorers, players race up the Missouri river, through the Rocky Mountains, and on westward to Fort Clatsop on the Pacific Coast. The first player to set up camp at or beyond Fort Clatsop, wins the game. Of course, […]

Read more

Coal Baron – Working in the Coal Mine, Goin’ Down Down

Coal Baron - Working in a Coal Mine, Going Down Down

“Working in the Coal Mine, Goin’ Down Down…” Coal Baron is a medium-light worker placement game in which your goal is to become the richest Coal Baron. To accomplish this you’ll need to acquire and fulfill orders for specific combinations of four types of coal: yellow, brown, grey and black. I’d never thought about there being different types of coal until I […]

Read more

Robinson Crusoe: Adventure on the Cursed Island – A Cooperative Game Filled with Euro Game Goodness

Robinson Crusoe: Adventure on the Cursed Island - A cooperative game filled with Euro goodness

Robinson Crusoe: Adventure on the Cursed Island is a cooperative, worker-placement game that I’d had my eye on for over a year. When it finally released in the U.S. in August 2013, we were one of the few stores to get the full quantity we preordered. Probably because I preordered it so early. In Robinson Crusoe, there are so many […]

Read more

Edo – It’s Certainly Not King of Tokyo!

Edo – It’s Certainly Not King of Tokyo!

Edo is the ancient name of Tokyo. It’s also the name of this interesting, action-selection, worker-placement board game. While Edo may have the same setting as King of Tokyo (recently reviewed here on The Glass Meeple), Edo is absolutely nothing like King of Tokyo as you’ll soon see. I originally wrote this review in June 2013. In Edo, you assume […]

Read more

Tuscany Expands the Game of Viticulture in Myriad Ways

Tuscany Expands the Game of Viticulture in Myriad Ways

Tuscany: Expand the World of Viticulture does just that with a collection of 12 expansions for Viticulture designed to be uncorked one at a time, Risk Legacy-style, and added to the game. There are three tiers of expansions, plus materials and rules for a solo-play experience. The designers recommend starting with the Tier 1 expansions, adding them one at a […]

Read more

Viticulture – A Game of Growing Grapes and Making Wine

Viticulture - a Game of Growing Grapes & Making Wine

Viticulture, designed by Jamey Stegmaier and Alan Stone of Stonemaier Games, is all about the planting, harvesting and crushing of grapes to make wine. Four types of wine, in fact: red, white, blush and sparkling wine. To accomplish this, players utilize their limited work force (yes, it’s a worker placement game) over the course of a year broken down into […]

Read more